![]() ![]() It also benefits from the Stable quirk that means it is easier to keep on its feet in a brawl. The particle cannons are less accurate at that range, but their 10 damage is still more than the 7 damage punches. It lacks hand actuators, so its punches are less accurate than they could be, and each punch thrown requires not firing a PPC. The heavy weight of the Warhammer means that it is dangerous in a brawl even if it isn’t ideally equipped for one. Heat-Adjusted Maximum and Expected Damage Brawling The minimum range on the PPCs counteracts the addition of those last few weapons leaving the WHM-6Rb’s peak damage output at 3 hexes with it losing a small amount of expected damage closer than that. At very short ranges, two small lasers and a pair of machine guns can be fired as well. The PPCs can engage targets as far as 18 hexes away while the secondary weapons have half that range. Like the WHM-6R, the WHM-6Rb’s armament is built around a pair of PPCs supported by SRMs and medium lasers. Without CASE protection, explosions in either of those locations will destroy the Warhammer. The right torso has 10% of its critical slots occupied by SRM ammo and the center torso has 9% occupied by machine gun ammo. The design also has two locations carrying explosive ammunition. The 179 armor points that it has are only 82% of what it could carry and more in line with what would be expected on a ’Mech that is ten tons lighter. Durabilityĭespite the upgrade to ferro fibrous armor, the WHM-6Rb is still lightly armored for its tonnage. The design lacks any jumping ability to deal with rough terrain or urban environments. That can give it a +1 or +2 target movement modifier. In clear terrain, it can walk 4 hexes and run 6. The Warhammer WHM-6Rb has a fairly average movement profile for a heavy ’Mech. Your armor is thin for your tonnage, so cover or evasive running can be important to prevent some incoming damage.You shouldn’t need to worry about overheating or running out of ammo in most battles.Then during the Jihad, the Taurian Concordat began to manufacture the WHM-6Rb again and made the design available to other nations of the Periphery and mercenary forces into the Dark Age. The design was lost to the Inner Sphere until the return of the Clans who still had surviving models of the variant in their caches and second line units. The SLDF took many into exile with them, and a few of the Great Houses managed to field them during the first two Succession Wars. While it was originally only available to forces from the Terran Hegemony, the WHM-6Rb survived the fall of the Star League. It is an upgrade over the WHM-6R that makes use of double heat sinks, ferro fibrous armor, and an Artemis IV guidance system. The Warhammer WHM-6Rb was created for the Star League Defense Force Royal Divisions shortly after the end of the Reunification War in 2599. ![]()
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